NsdkSettings
↳ extends UnityEngine.ScriptableObject
Build time settings for NSDK AR. These are serialized to an asset file and can only be altered...
Declaration
public partial class NsdkSettings : ScriptableObjectSummary
Build time settings for NSDK AR. These are serialized to an asset file and can only be altered via the Unity Inspector window.
Properties
| Name | Type | Summary |
|---|---|---|
| readonly AccessExpiresAt | int | - |
| readonly AccessToken | string | - |
| readonly ApiKey | string | - |
| AuthEnvironment | AuthEnvironmentType | - |
| readonly DevicePlaybackSettings | INsdkPlaybackSettings | - |
| readonly EditorPlaybackSettings | INsdkPlaybackSettings | - |
| readonly FileNsdkLogLevel | LogLevel | - |
| static readonly Instance | NsdkSettings | - |
| LocationAndCompassDataSource | LocationDataSource | - |
| readonly LoopInfinitely | bool | - |
| readonly NsdkSimulationParams | NsdkSimulationParams | - |
| readonly PlaybackDatasetPath | string | - |
| readonly PreferLidarIfAvailable | bool | - |
| readonly RefreshExpiresAt | int | - |
| readonly RefreshToken | string | - |
| readonly RunManually | bool | - |
| SpoofCompassInfo | SpoofCompassInfo | - |
| SpoofLocationInfo | SpoofLocationInfo | - |
| readonly StdOutNsdkLogLevel | LogLevel | - |
| readonly UnityNsdkLogLevel | LogLevel | - |
| readonly UseDeveloperAuthentication | bool | - |
| readonly UseNsdkDepth | bool | - |
| readonly UseNsdkMeshing | bool | - |
| readonly UseNsdkObjectDetection | bool | - |
| readonly UseNsdkPersistentAnchor | bool | - |
| readonly UseNsdkScanning | bool | - |
| readonly UseNsdkSemanticSegmentation | bool | - |
| readonly UseNsdkWorldPositioning | bool | - |
| readonly UsePlayback | bool | - |
Fields
| Name | Type | Summary |
|---|---|---|
| static BuildSettingsKey | string | - |
| static SettingsKey | string | - |
Methods
| Name | Type | Summary |
|---|---|---|
| UpdateAccess | void | - |