ARDeviceMappingManager
↳ extends UnityEngine.MonoBehaviour
ARDeviceMappingManager can be used to generate device map and set the device map to track
Declaration
public class ARDeviceMappingManager : MonoBehaviourNotice
This is an experimental feature, and is subject to breaking changes or deprecation without notice
Properties
| Name | Type | Summary |
|---|---|---|
| readonly ARDeviceMap | ARDeviceMap | - |
| DeviceMapAccessController | DeviceMapAccessController | - |
| readonly DeviceMappingController | DeviceMappingController | - |
| readonly IsMappingInProgress | bool | - |
| MappingSplitterMaxDistanceMeters | float | - |
| MappingSplitterMaxDurationSeconds | float | - |
| MappingTargetFrameRate | uint | - |
| MapUploadEnabled | bool | - |
Methods
| Name | Type | Summary |
|---|---|---|
| ExtractMapMetadata | void | - |
| RestartModuleAsyncCoroutine | IEnumerator | - |
| SetDeviceMap | void | - |
| StartMapping | void | - |
| StopMapping | void | - |
Events
| Name | Type | Summary |
|---|---|---|
| DeviceMapFinalized | Action<ARDeviceMap> | - |
| DeviceMapUpdated | Action<ARDeviceMap> | - |