WorldPositioning
Classes
| Name | Type | Summary |
|---|---|---|
| ARWorldPositioningCameraHelper | MonoBehaviour | ARWorldPositioningCameraHelper provides information relating to the world position of a camera and implements 'Heads Down Mode' to improve user comfort during extended gameplay. |
| ARWorldPositioningEditorControls | MonoBehaviour | ARWorldPositioningEditorControls can be used to simulate different locations in the Unity editor. The arrow keys and WASD can be used to move the camera position. |
| ARWorldPositioningManager | SubsystemLifecycleManager<XRWorldPositioningSubsystem, XRWorldPositioningSubsystemDescriptor, Provider> | - |
| ARWorldPositioningObjectHelper | MonoBehaviour | ARWorldPositioningObjectHelper provides a simple way to position objects using geographic coordinates. When an object is added it will be automatically updated as the accuracy of the WPS data improves. |
| ARWorldPositioningTangentialTransform | ARWorldPositioningTangentialTransform | The ARWorldPositioningTangentialTransform class represents a transform from a Euclidean tangential coordinate system to geographic coordinates and provides methods to convert between the two. |
Enums
| Name | Type | Summary |
|---|---|---|
| AltitudeMode | AltitudeMode | The altitude above sea level is often inaccurate and the floor height unknown. The AltitudeMode provides the option to use a different system for representing altitude/height. |
| CameraControlMode | CameraControlMode | The CameraControlMode represents the adjustment to be applied to the AR camera before rendering |