Skip to main content
←API Reference ←NianticSpatial.NSDK.AR.Occlusion ←NsdkOcclusionExtension

OptimalOcclusionDistanceMode

The sampling mode for determining the distance to the occluder....

Declaration​

public enum OptimalOcclusionDistanceMode

Summary​

The sampling mode for determining the distance to the occluder. This distance is used to transform the depth buffer to provide accurate occlusions.


Fields​

NameTypeSummary
static ClosestOccluderOptimalOcclusionDistanceMode
-
static SpecifiedGameObjectOptimalOcclusionDistanceMode
-
static StaticOptimalOcclusionDistanceMode
-