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AR Effects

Tools for grounding your virtual content in the real world

NSDK provides real-time understanding of the physical world by computing depth & semantic data and generating meshes, which enables content to be situated realistically in the real world through occlusions.

Depth, Occlusion and Meshing work on any device, regardless of lidar capability, at greater distance than lidar-based AR. These systems override and extend the base AR Foundation managers seamlessly, with no integration work needed if you already have a Unity AR Foundation project. NSDK is also available natively for ARKit and ARCore.

Features

Depth

Bring your content to life in AR with these features.

Occlusion

Let your content realistically inhabit the world.

Meshing

Anchor your AR experience to the real world.

Scene Segmentation

Recognize the physical world.

Object Detection

Detect objects in the physical world.

Guides

Access and Display Depth Information as a Shader

Add a Navigation Mesh

Add Physics to Meshes

Convert a Screen Point to a Real-World Position Using Depth

How to Query Scene Segmentation and Highlight Semantic Channels

How to Exclude Semantic Channels with Mesh Filtering

How to Enable Object Detection

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