How to Set Up ARDK with the Universal Render Pipeline
Prerequisites
- Completion of Setting Up the Niantic SDK in Unity
- Completion of Configure URP for AR Foundation
Setting up URP with Nsdk Occlusion
Occlusions made using the ARFoundation AROcclusionManager will work out-of-the-box with just the ARBackgroundRendererFeature added, as in the ARFoundation instructions. However, when using the NsdkOcclusionExtension to enhance occlusions, you must also add a NsdkOcclusionExtensionFeature to your URP renderer. For more information, see How to Set Up Real-World Occlusion.