How to Set Up ARDK with the Universal Render Pipeline
Prerequisites
- Completion of Setting Up the Niantic SDK in Unity
- Completion of Configure URP for AR Foundation
Attention!
Meta Quest 3 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here.
Setting up URP with Nsdk Occlusion
Occlusions made using the ARFoundation AROcclusionManager will work out-of-the-box with just the ARBackgroundRendererFeature added, as in the ARFoundation instructions. However, when using the NsdkOcclusionExtension to enhance occlusions, you must also add a NsdkOcclusionExtensionFeature to your URP renderer. For more information, see How to Set Up Real-World Occlusion.